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Master of orion on strike
Master of orion on strike









master of orion on strike

If you’re not familiar with my Inner Sphere Master Guides, each pretty much follows the same formula. As long as you’ve got a one-on-one engagement, you can win most trades just thanks to your crazy quirks, but use your own judgment in such situations.

  • Since the mounts are so low, ranged styles are pretty much exclusively going to be either corner-peeking or suppression styles.
  • Not quite as big a deal, but hurts quality of life.
  • The hardpoints are generally spread all over without much of a concentration on any one type, making it hard to effectively boat.
  • They’re not quite the lowest of any mech, but they’re pretty close.

    master of orion on strike

  • Low mounts mean lots of shots get blocked by terrain on many maps.
  • The only mechs with clearly worse hitboxes are its heavy and assault IIC cousins.
  • Atrocious hitboxes – even after all of this time, they’re near the bottom of the barrel.
  • This is partially due to how very few builds are good enough to be a big deal, so the rest are pretty much on par…but I suppose build diversity is always a good thing.
  • 75 tons gives you as much room to work with as is possible on an IS heavy mech.
  • Some of the best quirks in the game – 50% extra structure, solid agility for all, and some really amazing weapon bonuses to boot.
  • Which kind of does mean that the ON1-M is… If you don’t want to go with that, I’d recommend the ON1-K, as it isn’t all that bad. Next up is the Protector – it’s a hero mech and I don’t think it’s worth the MC, but it is a bit better than the other offerings. The next most special variant is absolutely the ON1-VA, as it has 4 missile hardpoints and fantastic quirks for all of that, too. This is thanks in large part to its jam chance quirk, but it’s got a bunch more on top of that. The best variant, by a fair margin, is the ON1-V. Since then, quirks have pushed it into the realm of the viable, but it’s still not a mech that gets picked a lot. But the mech almost universally disappointed with its shoddy hitboxes, super-spread hardpoints, and low weapon mounts. And, as the first 75-tonner to be introduced to MWO, there was a lot of excitement around its release. The Orion has a long and storied history in canon most notably as Kerensky’s mech of choice.











    Master of orion on strike